Shaders
Shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene.
References
- OpenGL Shading Language - a high-level shading language with a syntax based on the C programming language.
Resources
- The Book of Shaders #shaders
- openframe - a platform for displaying digital art
- Shader Art using WebGPU #shaders #art #rust
- SwissGL - SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural visualizations or simulations.
- On Crafting Painterly Shaders - shader that looks like paintings #shaders
- glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
- shadertoy - Build and Share your best shaders with the world and get Inspired
- Shadplay - exploring shader in bevy
- shader-slang/slang - Making it easier to work with shaders
- Distance functions